Thanks to the christmas break there was some time to slap together another duel map layout. Currently still in beta state, but fully playable with bot support. If you want to give feedback, send me an email or drop me a message on CPMA or Map-Center Discord.
Hosted at de.playmorepromode.com
*Update*
The map is basically finished and will be released first with the Q3 25th anniversary jam map pack organised by Map-Center. A stand-alone release will follow shortly after.
Honestly, who wrote this highly confusing code that kept the site running since 2010? Anyway, I have rewritten a few little bits of code and changed the appearance of the maps list. Should I feel very bored, I might rewrite the whole thing and implement responsive design.
You would not believe it, but the CPMA scene is still active. Nowadays it's all on Discord of course, but many of the old guys are still around. Amazing! There's a leveldesign channel with a few peeps posting stuff every once in a while.
I did even chuck a few brushes together this year just to find out if I can still use the Radiant. What can I say? It's like riding a bike. You won't forget how to do it. Will this result in a map? Who knows? It's mainly a matter of spare time as a family man.
I always found it useful to have a look at source files. May it be maps, php code or else. For those who are keen on exploring my mapping style, here is the source file of "Interstellar Waltz". If I manage to recover the lost files from my faulted hard drive, I will upload some more.
This news might make the CPM crowd happy: Today I finished a completely new duel map using a very neat texture set from Hourences. Size is small, so gameplay should be fast paced. Expect a warsow release within the next weeks.
36 recently made a map called "Dream on" heavily inspired by a set of popular duel maps such as "Phrantic", "Monsoon" or Unbalanced. It's using
a mixture of textures taken from Unbalanced and Rushed. This map and AcidWDM2 will be featured in the Customs-included 1V1 Cup this sunday.
My drop out of the Warsow dev team had quite a large impact on the community. The planned rendering updates of the upcoming Warsow 0.4 version will cause WDM2, WDM11 and WCTF2 to be removed from the official release pack. As I want to make space for new "official" placeholders and to prevent confusion, I decided to re-release these maps as officially custom.
Say hello to AcidWDM2, AcidWDM11 and AcidWCTF2. These versions are 100% identical with the latest official releases.
Hello peeps. In therms of mapping I like to take a break and get some new inspiration. The Warsow project is developing in a direction I don't agree with, so I dropped out to concentrate on other projects.
I started and finished a new Warsow Duel and 2V2 map: WDM11. It's titled "Rushed" as I was able to finish it very quickly compared to other maps of mine. It will be included in the upcoming Warsow version 0.3. People in the Warsow forum are rather freaked out and posting cats all the time. It's not even caturday! Stay tuned for 0.3!
For the second time I was invited to visit the german gaming TV broadcasting station called GIGA located in Cologne. Lokirulez from warsownews.net and me have been invited to talk about the Warsow project and showed some ingame action as well. It was a pleasure to be at the show again and meet a part of the GIGA team.
Last friday, around 20PM CET: Warsow reaches beta status! The highly anticipated standalone, opensource and completely free of charge ego shooter has been released in version 0.1.
Now this is some really good news! Warsow has recently been introduced in two popular french gaming magazines, Joystick and Canard OC. The articles stick to hobby mods and their making with Warsow being mentioned. There are several screenshots of our models and maps, including Unbalanced. Beware, this is all french!
Finally one of my longl-time-goals has fullfilled: Unbalanced is in the CPMA Mappack 7 now known as CPM28 in a slightly modified state. Changes are majorly concerning item placement, the brushwork is exactly the same except for the now missing secret, which I had to remove for competitive reasons.
Unfortunately a lot of people complained about the Cel Shading looks, so I decided to remix this puppy. Right now I'm searching for a decent metal or tech texture set that hasn't been overused. I'll post some content if I've got anything ready to be shown.
Finally I got this baby finished tonight. I believe it is the finest looking map I ever made, but that's no wonder as I love Cel Shading and vibrant colors. Go have a look and get it here.
I was talking to blemish one day in IRC and I found out he was working on a game project named Warsow. He gave me an alpha version of the game and I was stunned. Basically it is very similiar to CPMA, but with the addition of walljumps. It is using the Qfusion engine and is planned to be distributed freely.
Below you can see some screenshots of my present map for Warsow, called Unbalanced. As I've said before, I'd make a map similiar to Jump.
The reason for this little remix was the positive feedback on TDM gameplay. The original version unfortunately had some issues so I made a new version dedicated to 2V2.
Shaman&Dragon is a Team Death Match and Tourney map intended for Challenge Promode Arena. It utilizes a great texture set from Shaderlab, which I edited slightly to suit my needs.
Finally the results of the TPMC (Team Play Mapping Contest, what a genious name) by betamap.de are public. With my entry Bern.Stein.Zimmer I was able to reach the second place.