Finally a new map after four years of silence. Building this one took me roughly four months, as spare time is valuable when you have a full time job. Of course this map is made with CPMA in mind, but it will play in VQ3 as well. Bot play is present, but not debugged.
The map itself consists of two atriums, connected via two high, two mid and one lower route housing the mega health. There are two yellow armors and one green armor as well. I decided not to use a red armor, because balancing seems impossible due to the small map size. Gameplay is fast and ambushes can be placed anywhere.
FFA TDM Tourney
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