You got to smith the iron while it's hot. This applies to "Mondkind", a small to medium sized duel map for which I focused on strong vertical gameplay. Build time was only 1 month thanks to the christmas break leaving me with lots of free time. Also, this map is my entry for the Quake 3 25th anniversary mapping jam hosted by Map-Center.
As always this map is optimised for CPMA and also contains a triplejump for those gifted in the movement department. The green armor will not spawn when played in vq3. I had an early visual concept and it ended up somewhat geocomp like.