work in progress
This section is about all my unfinished maps, for which I'm planning a release. Not to speak of all the dropped layouts in this 6 years. Right now it's only featuring the "realm of teh otmar".
flveg: realm of teh otmar
This is my former school which I'm mapping for around 4 years now. I try to stick as close to the original as possible. Luckily I got my new laptop recently, so I can start mapping the interior while sitting in front of it... in the school! How cool is that?
quake 3 arena maps
These are the products of around 4 years of my mapping for Quake 3 Arena. I still got several unreleased maps like blueboxes, graphical tests and my very first maps. if you'd like to have them, simply drop me a line.
acid3dm8: rush to the disco
This is how "rushed" was designed first. Compared to the newer version with a more industrial style the visibility
is quite bad. Anyway this one is far more unique in style.
Download (1.79MB)
acid3dm7: unbalanced II
The final evolution of unbalanced. This state was the last included in warsow, until it has been removed.
This layout is also missing the BFG, so it is suitable for Duels.
Download (1.12MB)
acid3dm6: rushed
Originally a map I made for Warsow. The 0.32 Version showed good feedback and I like the map aswell, so
a Q3 Release was just a matter of time.
Download (3.15MB)
acid3dm5: unbalanced
Originally a map I made for Warsow. The stlye developing was really
interesting to follow and it came to such a state I decided to release
it for Q3 as well. For more information check the Warsow website.
Download (919KB)
LvL Review
jump
Just a little test using the Cel Shading technique and very funky
colors. It's only one room yet, maybe I'll complete this map once.
In the meantime you can hop around and swim in the pool of water.
Download (230KB)
acid20b_2: darkness in a pocket
Cha0s started another 20 Brush Contest in the q3w and planetquake.de
forum. I had just finished my dm6 remake so i thought making whole
dm6 with only 20 brushes (including 10 patches) would be a great
task. Unfortunately I wasn't able to map the Lightning Gun room
due to a lack of brushes. The winner of the contest was pjw, I was
listed as "Runner up".
Download (388KB)
acid3dm4: even darker
My favorite Quakeworld map dm6. Remake for use with CPMA and Q3.
The textures used are taken from the Quake 1 Retexturing Project.
They were the most classic and good looking I could find.
Download (1MB)
acid3dm3r: shaman&dragon (remix)
The changes to the original version are quite subtile: I transformed
some ramps, tweaked items and added the CPMA logo. This version is intended for 2v2 only.
Download (1.4MB)
LvL Review
acid3dm3: shaman&dragon
My first map made with CPMA in mind. Testing with the guys from
#promode and the Challenge Network Boards helped a lot creating
good gameplay. The PK3 contains 2 BSPs: One for Tourney and one
for TDM, cause I wanted to keep the TDM layout for FFA, which would
have further affected the Tourney layout.
Download (2.2MB)
LvL Review
acid3dm2: bern.stein.zimmer
Made for the TPMC (Team Play Mapping Contest). The task was to
create a CTF or TDM style map suited for VQ3, but it does also play
well with CPMA. I reached the 2nd place in this contest and the IllClan
used it in a Machinima spot for the Video Game Awards of SpikeTV.
Download (1.5MB)
LvL Review
acidcpma2: route 88
3600ups? No problem with this race track. The map consists of two
figure eights to practise bunnyhopping and is big enough to reach
high velocities in CPMA. Note that this isn't a defrag map!
Download (1.7MB)
acid20b: the minimalistic one
My entry for cha0s's first 20 Brush Contest. Due to the extremely
low number of brushes I concentrated on brush forms and lighting.
It's a tiny outside location with some rocks and a Lavaportal leading
to the only weapon, the Rocket Launcher. Cha0s' original comment
was: "Together with some bots you can make the map have a lovely red touch".
Download (0.3MB)
acid3dm1: resident tourney
My first map published for Q3. As you can see, I was quite lazy
to use more textures, but the gameplay is OK. A rather small map
that plays best with 2-4 players FFA. It consists of one center
room with some structures and smaller rooms built around it. The cenral
room is easy to hold because of the Railgun at the top. I'm not
too proud of it.
Download (2.6MB)
warsow maps
I worked in the Warsow Development Team aka Chasseur De Bot Association for around 2 years. I dropped out because of differences between me and the team. These are the maps I created for this game, including the official re-releases of wdm2, wdm11 and wctf2 as custom maps. These are also included in the Warsownews Map Pack v1.
acidwdm2: unbalanced
Quite heavily enhanced Duel and 2on2 map based on acid3dm5. Layoutwise there are no changes, tho a lot graphical modifications.
Download (2.25MB)
acidwdm11: rushed
New version of Rushed made for the Warsow 0.31 release. By popular demand I created new textures and therefore a completely new style for wdm11.
Download (2.75MB)
acidwctf2: elgodan
My first attempt in making a CTF map. Graphical design is quite simple and it's very popular in Instagib CTF mode.
Download (2.12MB)
wdm6: chlorophyl
Based on blemish' layout wtest1, modified by ekse and completely new built and graphically designed by me. Very popular Duel map. May be downloadable if I get the consent of them two.
old wdm11: rushed
Rather quick job on the layout side, graphically mixing wdm2 and wdm6 elements. It's kind of inspired by "The bad Place." Replaced in Warsow 0.31 release. Will be available for download soon.
All contents © Philipp Geulen
